
Hello everyone, we’re still steadily making progress:
- Unreal
- Creation of threat entities and civilian entities.
- Civilian entities have a range that detects threat entities.
- Attempts to set up Houdini in new virtual environment.
- Unity
- Set up Boids and physics samples in Unity for further testing and experimentation.
- Design of an ordered spawning formation demo that moves forward together.
- Implemented script to manipulate Unity time dilation for up to 100x faster than real time.
Unfortunately, CAE had a large event to attend to this week and could not make it to our usual Thursday meetings. See everyone next week!