Here we are at the finish line at the end of Fall Semester. Our SLDR presentation went very smoothly. Check last week for more details from our practice run during class. Here are some changes we made based on our… Read More
Week 13 SLDR Practice
Hello everyone, this is our second to last blog post before we close out for the rest of the semester. We practiced our SLDR presentation in class covering: In our meeting with CAE this week, we discussed: See everyone next… Read More
Week 12 CAE Visit and Thanksgiving
We visited CAE in Tampa this week, a 2 hours drive from the University of Florida. Here’s what we did: Overall, very interesting. No meeting this week because of Thanksgiving break. Team Entity wishes everyone a very happy Thanksgiving!
Week 11 Prototype Day!
This week we show off our prototypes! Refer to our posts weeks 9 and 10 for a look at what details we talked about. Here is an overview: Our meeting this week with CAE was fairly straightforward.
Week 10 Prototype Preparations
Welcome back! We are busily preparing for our prototype presentation day as Hurricane Nicole looms. Here’s what we have to present. Unfortunately, with Hurricane Nicole on Florida’s doorstep, we won’t be meeting with CAE this week. However, we’ll be making… Read More
Week 9 Unreal Pathfinding and Starting Unity
Good day everyone! It looks like a tropical storm is barreling down Florida at the time of writing this, but there’s still so much work to be done. Here is our progress for the week: Scoured documentation, sample projects, and… Read More
Week 8 Facing Unreal Obstacles
Good day folks, hopefully everyone is having fun preparing for Halloween. Team Entity continues to wrestle with the Unreal game engine. However, in poking, prodding, and experimenting we luckily managed to hit roadblocks that actually gave us a really strong… Read More
Week 7 Progress and a Presentation
Our work continues this week, here’s what we did this week: Refined our CAE presentation summarizing our concepts, designs, progress, and plans. Implemented timers to the Unreal demo to illustrate time dilation effects. Finalized other aspects of the small-scale demo… Read More
Week 6 Presentation Practice
This week, we worked on our Preliminary Design Report presentation and had a practice session along the rest of the IPPD class. There was plenty to discuss and review: Project Details: Problem Statement, Statement of Work, and Roadmap Design: Performance… Read More
Week 5 Technology Experiments
It’s homecoming day here at UF! Plenty of progress this week with the threat of Hurricane Ian behind us. Our research has shifted into poking, prodding, experimenting, and debugging the application of technologies we are studying for CAE. As you… Read More
Week 4 Planning, Planning, Hurricane
This week has us strategizing, making plans, and setting goals. We’ve oriented ourselves around a long term plan for our continued research, prototyping, and presentations. Besides continued exploration of the Unity and Unreal game engines, we are engaging with various… Read More
Week 3 Liaison and Sponsor Meeting
Hello everyone! Another week with more progress to discuss. This past Thursday, we met with our CAE liaison and other related sponsor staff. There was plenty to talk about: We met and learned about each other. Asked our prepared questions… Read More
Week 2 Updates
This week, team Entity continues setting up. We had our professional headshots taken, courtesy of IPPD, so look out for us in the “Meet the Team” page which we will set up once we receive those pictures. We scheduled a… Read More
Week 1 Team Introductions
Hello, we are Brendan Fisher, Guh Feng, Mitchell Thanath, and Satvik Borra of team Entity working with CAE USA on a project titled “Simulation Environment Leveraging Entity Component System Architecture.” So far, we’ve come meet each other and learn about… Read More