Week 18 Unreal Foundations

MassEntities Demo of Entities without Visuals

Hello everyone, another week another update. We’ve made great deal of progress in our Unreal MassEntities demo and developed actionable goals for Unity. Let’s go over everything.

  • Successfully migrated Houdini city generation work to the virtual machine.
  • Secured a graphics card for the virtual machine to get rendering to function in Houdini.
  • Completed migration of our Unreal work to version 5.1.
  • Established foundation for building more behaviors in Unreal.
  • Assessed how actionable CAE’s provided behaviors can be in Unity DOTS:
    • Basic avoidance and movement very possible.
    • Boids sample for flocking behavior and physics samples for collisions.
    • Pathfinding and more complex behaviors are not feasible with remaining time.

    Here’s what we discussed in our meeting with CAE:

    • Houdini work on the virtual machine.
    • Unreal demo for the foundations set up in preparation for more behaviors.
    • Showing performance relative to number of pathfinding entities.
    • Discussing faster than real time possibilities in Unreal.
    • Considering plans moving forward in meeting others who work with Unreal in CAE to address performance and LOD.
    • Asked for a list of possible behaviors to implement.

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