Week 9 Unreal Pathfinding and Starting Unity

Unreal Entities Spawning
Unreal Entities Moving to Target Location
Unreal Entities End of Pathfinding
Unreal Entities Converging on Moved Targets
Unity ECS Randomly Generated Spawners
Unity Small Prototype Map

Good day everyone! It looks like a tropical storm is barreling down Florida at the time of writing this, but there’s still so much work to be done. Here is our progress for the week:

  • Scoured documentation, sample projects, and tutorials to implement the pathfinding trait for the Unreal entities as discussed last week.
  • Created a map for our small-scale Unity prototype.
  • Started experimenting with the Unity ECS. Created randomly generated entity spawners.

Our sponsor meeting covered this progress, travel and prototype dates, and more logistical hubbub like signing forms, just as usual.

Let’s consider what we have planned for next week:

  • The Unreal pathfinding trait is just a start, we are going to have to adapt the trait into a task which can be utilized in a state tree, giving us more control in manipulating the entities within the simulation.
  • Continued ECS implementation in Unity. We will be using those spawners to spawn some entities! For now, Unity is about 2 weeks behind the progress we have in Unreal thus far.
  • Prepare travel forms for our in-person CAE visit.

We are notably putting performance metrics and data gathering on the back burner as we approach our prototype day next week. See you then!

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