Blog Posts

A New Test Environment

Image of a 3D game environment of a room with a bed, a bookshelf, torches on the walls

Hello everyone! We have had a good week of work over here and are happy to report that we’re making good progress on our project. Due to the good progress with our demo prototype we decided to develop a new testing environment that we can try applying the accessibility package that we are developing on. The new testing environment has a single L shaped room with some items of furniture, a door, a cauldron, and a variety of ingredients that can be picked up and moved around by the user. The environment contains a simple task where the user answers the door, reads a request for a potion, finds the recipe, and then creates the required potion using the correct ingredients.

We plan to apply our accessibility package to this scene and test how well it performs in a more complex environment with a different set of user tasks that need to be completed. Hopefully with this new testing environment we will be able to uncover any shortcomings with either the accessibility package or our navigation mechanics. If all goes according to plan then we will have the integration ready to test in this environment next week.

QRB 1

Team Wayfinder is happy to report another successful week on the books! The biggest event this week was QRB 1, where the team delivered a progress update and planning overview presentation to a panel of judges. During the presentation, we articulated the current progress on both our demo application and Unity package efforts, and laid out our plan for the remainder of the semester. At the conclusion of the presentation, we spontaneously decided to go bowling in the Reitz Union ($2 Tuesdays) and played a quick game!

Other than that, the team focused on refining the spatial audio mechanics of the demo, adding new features such as TTS speed adjustment, and setting up the structure of the unity package. We also renewed our efforts in reaching out to more potential testers in hopes of securing some more Alpha users. Looking ahead, we aim to continue with bug fixes, improvements, and nailing down the structure of our Unity package.

And yes, of course Vivian bowled a strike in this picture!

User Testing and QRB 1 Prep

Hello everyone! This week, the team has completed testing sessions with two of our blind/visually impaired users and was able to gather some valuable feedback and insight into improving our navigation mechanics and prototype. With these tests, we have not only discovered new bugs or issues with the prototype but have also come to realize that different players or users will have different perspectives on completing the scene – some may see the tasks as just a set of obstacles to complete as quickly as possible, while others may enjoy the challenge and take the time to understand and navigate the scene around them. The team aims to take into consideration the feedback and information received in the studies to further improve and develop the prototype.

As QRB 1 is next week, the team has been preparing and solidifying our plan for the semester. The team has also continued to research ways we can allow other developers create accessible applications using Unity, and is currently looking into using packages and finding a TTS system that could potentially be used.

See you next week!

Testing, Develop, Research

Welcome back! Team Wayfinder is excited to have our first blind user signed up for prototype testing next week. To prepare for the upcoming user testing sessions, the team has fixed a few bugs in the prototype, such as overlapping audio, and added new features, such as audio speech adjustment and spatial audio. Once the team gets more user feedback, more refinements will be added to the prototype.

In addition to prototype testing and development, the team is researching how to make the navigation mechanism/prototype beneficial to other unity developers. We are looking into how to extract assets, and create accessibility APIs, plugins, and packages. We will be back next week and update you on the final direction of the project.

Steps of Usability Testing (Source: https://uxplanet.org/how-to-conduct-a-usability-test-in-six-steps-from-start-to-finish-4082e8d57858)

New Semester, New Beginning

Team Wayfinder is back for the spring semester. During the first week of class, the team had discussions on the team’s achievements and plans moving forward. In the upcoming week, the team will reach out to DRC and other resources to schedule user testing for the prototype. At the same time, the team will work diligently to add other features to the prototype. Stay tuned!

Figure. Wayfinder Spring Semester Development Plan

Final SLDR presentations!

Welcome to our last blog post of the semester!

For this week’s update, Team Wayfinder is happy to announce that our System Level Design Review (SLDR) presentation to all of our fellow teams and sponsors was successful! We hope to implement and improve upon all the constructive criticism and valuable feedback given by our own coach and liaison engineer, as well as those from other teams. There are many ways that the team can improve for the next semester, both in terms of presentation and project, and thus we aim to keep working hard so we can show a stronger presentation and developed prototype in the spring.

As this is our last post for the year, we wanted to share some pictures of two of our unofficial team members: Latte and Bean!

Thank you to everyone who has been following our team thus far and we hope to continue to perform even better in the next semester. See you in the new year!

Peer SLDR week

Hello again everyone, we hope you had a wonderful Thanksgiving break!

This week, Team Wayfinder has just finished our Peer System Level Design Review (SLDR) presentations are are working to tweak and refine the prototype in preparation for our SLDR next week, as well as continue to improve our slides and practice our presentations. Our prototype in Unity has seen some great changes these past couple weeks, including a new method of navigation using AI Pathfinding and updated controls, changes to the object scanning using Raycasting, and fixes for the proximity alarm. The team has also added improvements to the audio including taking care of any overlapping and slow audio, immersive sounds such as footsteps and more feedback, and more instructions to help the user better understand and grasp the game as a new player. Of course, several bugs have been fixed as well and some minor issues will be taken care of this week.

Updated Unity scene

Prototype Inspection Day!

Happy Friday everyone, we hope you’ve been having a good week!

With the updates and fixes the team has been implementing over the past several days, we are happy to say that Prototype Inspection Day was successful for Team Wayfinder! We want to thank all of our judges for coming and listening to our presentation, and for providing the team such valuable comments and feedback.

Team Wayfinder at Prototype Inspection Day!

The upcoming week will be our break, so some of our meetings have been moved to the following week. In preparation for our System Level Design Review (SLDR), the team has delegated some tasks and action items to complete over this week and next – this includes some bug fixes or issues that remained previously, in addition to the feedback received from PID – and aim to tidy things up so that our prototype can be presented to some users soon.

Stay tuned, and have a Happy Thanksgiving!

New Updates + Incoming Tropical Storm

Hello everyone!

Unfortunately, we are facing another tropical storm this week, with canceled classes on Friday and windy weather outside. However, Team Wayfinder has been continuing to update the demo in preparation for Prototype Inspection Day next Tuesday; this week, the team has made some big changes with the implementation of the new Text-To-Speech system from the Unity Asset Store, and a new menu and instructions page using audio from the TTS system. We have also been working on fixing the collision issue where the player is not properly notified of when they have arrived at an object due to some bugs with clipping and collision detection. We hope to have these completed and tested by the end of the week, and practice our presentation so that we are ready for PID!

First Prototype Demo with Freedom Scientific Engineers

This week, the team fully integrated our text-to-speech system into the prototype. Additionally, new features, such as proximity alarms and navigation nodes, were added to facilitate user navigation. Major bugs discovered last week were mostly fixed. Even though further polishment and bug fixes are needed, the team has reached its first milestone of having a fully navigatable prototype for the blind user. The team also had the opportunity to meet up with the freedom scientific blind engineers this week to demo the prototype and gather feedback. Starting next week, the team will incorporate those feedback into the prototype and make sure it is inspection day ready.

Besides the prototype development, the team is continuing the blind user interview process. If you know any blind gamers or users, feel free to spread the word and encourage them to sign up for an interview session with us:)

Detailed Sign-up for Wayfinder Research Session