Peer SLDR week

Hello again everyone, we hope you had a wonderful Thanksgiving break!

This week, Team Wayfinder has just finished our Peer System Level Design Review (SLDR) presentations are are working to tweak and refine the prototype in preparation for our SLDR next week, as well as continue to improve our slides and practice our presentations. Our prototype in Unity has seen some great changes these past couple weeks, including a new method of navigation using AI Pathfinding and updated controls, changes to the object scanning using Raycasting, and fixes for the proximity alarm. The team has also added improvements to the audio including taking care of any overlapping and slow audio, immersive sounds such as footsteps and more feedback, and more instructions to help the user better understand and grasp the game as a new player. Of course, several bugs have been fixed as well and some minor issues will be taken care of this week.

Updated Unity scene

Leave a Reply

Your email address will not be published. Required fields are marked *