
Hello everyone, another week another update. We’ve made great deal of progress in our Unreal MassEntities demo and developed actionable goals for Unity. Let’s go over everything.
- Successfully migrated Houdini city generation work to the virtual machine.
- Secured a graphics card for the virtual machine to get rendering to function in Houdini.
- Completed migration of our Unreal work to version 5.1.
- Established foundation for building more behaviors in Unreal.
- Assessed how actionable CAE’s provided behaviors can be in Unity DOTS:
- Basic avoidance and movement very possible.
- Boids sample for flocking behavior and physics samples for collisions.
- Pathfinding and more complex behaviors are not feasible with remaining time.
Here’s what we discussed in our meeting with CAE:
- Houdini work on the virtual machine.
- Unreal demo for the foundations set up in preparation for more behaviors.
- Showing performance relative to number of pathfinding entities.
- Discussing faster than real time possibilities in Unreal.
- Considering plans moving forward in meeting others who work with Unreal in CAE to address performance and LOD.
- Asked for a list of possible behaviors to implement.