Week 20 Behavior Bundle

Car entities that travel to the cube and despawn in Unreal.

Welcome back everyone! Here’s what we have worked on this week:

Unreal

  • New civilian behavior that pathfinds away from detected threats.
  • New vehicle agent which civilians enter and pathfinds to a particular point before despawning.
  • Investigation into difficulties with Houdini on the virtual machine.

Unity

  • Completed a basic physics implementation demo.
  • New attraction behavior using ECS with Physics objects.
  • Progress on creating formation spawning.

In our meeting this week:

  • Showing off demos we are looking to test for our whitepaper:
    • Unreal threat response demo.
    • Unity boids school of fish demo.
  • Discussion on ideas moving forward for performance gains in avoidance behaviors in Unreal.

We’re looking to continue scaling our demos and preparing for our next QRB. See you then!

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