Week 21 Transitioning to Testing

Multiple entities using attraction behavior.

Unreal

  • Reassessing our need for Houdini city generation to focusing on ECS behaviors.
  • Making plans for creating an ECS Boids demo similar to the sample found in Unity.
  • Preparations for further optimizing and testing Unreal.

Unity

  • Successfully scaled up attraction example in physics to include more entities.
  • Reviewed updates to the entities package alongside new online learning resource.
  • Progress on formation spawning system.

A short meeting with CAE and Coach Wilson this week:

  • Reviewing progress in our demos.
  • Asking for performance metrics to test for.
  • Describing our issues with Houdini.
  • Working with Coach Wilson to set up consistent virtual machine environment for testing purposes.

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