
Welcome back everyone! Here’s what we have worked on this week:
Unreal
- New civilian behavior that pathfinds away from detected threats.
- New vehicle agent which civilians enter and pathfinds to a particular point before despawning.
- Investigation into difficulties with Houdini on the virtual machine.
Unity
- Completed a basic physics implementation demo.
- New attraction behavior using ECS with Physics objects.
- Progress on creating formation spawning.
In our meeting this week:
- Showing off demos we are looking to test for our whitepaper:
- Unreal threat response demo.
- Unity boids school of fish demo.
- Discussion on ideas moving forward for performance gains in avoidance behaviors in Unreal.
We’re looking to continue scaling our demos and preparing for our next QRB. See you then!