
Hello everyone, this is our second to last blog post before we close out for the rest of the semester. We practiced our SLDR presentation in class covering:
- ECS in Unreal and Unity
- Design and architecture of ECS simulations
- Unreal and Unity workflows
- Prototype review
- Plans for Spring semester
In our meeting with CAE this week, we discussed:
- Logistics around the SLDR
- Unity questions around use of 1.0 ECS release and outdated addons
See everyone next week!