
Unreal
- Reassessing our need for Houdini city generation to focusing on ECS behaviors.
- Making plans for creating an ECS Boids demo similar to the sample found in Unity.
- Preparations for further optimizing and testing Unreal.
Unity
- Successfully scaled up attraction example in physics to include more entities.
- Reviewed updates to the entities package alongside new online learning resource.
- Progress on formation spawning system.
A short meeting with CAE and Coach Wilson this week:
- Reviewing progress in our demos.
- Asking for performance metrics to test for.
- Describing our issues with Houdini.
- Working with Coach Wilson to set up consistent virtual machine environment for testing purposes.