
Here is what we have been up to the last few days:
- Further research on Unity ECS. Creating designs in simple behaviors. Looking into pathfinding solutions.
- Progress on migrating our Unreal implementation to the Unreal 5.1 update.
- More wrestling with Houdini, having difficulties working with the software.
- Worked with Coach Wilson to secure access to UF cloud computers.
- Preparing for our first QRB.
We covered a few things in our meeting with CAE this week.
- Discussed our difficulties with Houdini and possibly scoping down to focus on agent behaviors.
- Considering how we can use Houdini on UF computers.
- Asked for a list of behaviors for implementation in ECS.