Month: December 2020

End of The First Chapter: SLDR Event

On Tuesday, December 8th, we had the final event and another milestone for the team, the System Level Design Review, to finish off the first semester in the IPPD program. The team presented our progress for the project over the… Read More

Milestone: Prototype Inspection Day

On Nov 17th, 2020, the team reached another milestone: the Prototype Inspection Day (PID). During the event, we presented the early stage prototype of the two main component of our project: animation and user interface. Meet Nathan For the animation… Read More

The Chosen one

Motion Capture is the key to our entire project. Without a major game studio budget and equipment, the team decided to use the Intel RealSense Depth Camera as our main weapon to realize motion capture after exploring all available options.… Read More