AI in Action! (Week 12)

This week marked a major achievement for our team – we successfully integrated the AI assistant into our game, and it’s up and running! It couldn’t have come at a better time, just in time for our Prototype inspection day. Now, everyone can use the AI assistant during playtesting to enhance their training experience.

However, let’s not get ahead of ourselves – the AI assistant isn’t flawless yet. There are still plenty of tweaks and adjustments needed in the game’s logic to ensure a seamless game flow. Balancing a game is no easy feat, and it’s a sentiment echoed by many game developers. It’s a continuous process of fine-tuning and refining to achieve that perfect balance and enjoyable gameplay experience.

As a team, we initially had concerns about the efficiency of the AI assistant during playtesting. The first run of the algorithm took over 20 seconds, causing some worry. However, we quickly realized that this delay was due to the printing of thousands of debug statements into the console. Once we removed these unnecessary prints, the AI assistant ran much more efficiently, significantly reducing the time needed for each simulation.

AI Assistant recommending the user to conduct an audit on DEVDB

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