So, this week was a bit different – no class, just pure project time! The team huddled up and dove deep into planning for the new sprint. We really broke things down, talking about where we’re at, what we need, and how we’re gonna get there.
Amidst our discussions, we pinpointed several limitations posing challenges. These include the continuous expansion of our codebase without proper documentation to keep pace with its constant updates. And then there’s the whole blue team situation – trying to figure out exactly how their actions will affect the network’s machines and the games progress. Let me tell you, it’s been a bit of a head-scratcher, and we’ve definitely got some design kinks to iron out there. Despite the hurdles, the team remains on track with the project’s overall goals.
