Adventures in Development (Week 5)

Wrapping up this week, we’ve reached the end of our second sprint. It’s been quite a ride, our collective perseverance has propelled us to this point, where we’re beginning to see the bigger picture of the project unfold. But, let me tell you, dealing with our expanding codebase is becoming tedious – it’s like a tangled web of classes all trying to work together.

And hey, speaking of challenges, we’ve hit a few bumps along the way, especially when it comes to figuring exactly out how the blue and red teams interact. That’s fine as every roadblock is just another opportunity to learn. To add to the list, we weren’t able to meet with our liaison engineer this week, so we hope to have his assistance next week as we have a lot of questions.

Oh, and let’s not forget, that most of our progress has been on the backend. We’ve been busy making things run smoothly behind the scenes. As for the UI, well, we’ve made a few tweaks here and there, but nothing too flashy yet. But hey, Rome wasn’t built in a day, right?

UI: Game Screen

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