This week, our main focus was on mesh generation and understanding how to turn point-based or radiance field outputs into clean, usable 3D assets. We experimented with multiple mesh extraction methods, and spent time tuning parameters like density, smoothing, and… Read More
Tag: Unity
WEEK 11:Prototype Inspection Day Reflections and Feedback
Prototype Inspection Day This week was all about Prototype Inspection Day (PID). Our team presented the VOXEL O2A pipeline to six judges and walked them through how we turn phone captured images into 3D assets. Two of us presented online… Read More
WEEK 6 – First Segmentation Trials and COLMAP Implementation
This week, Team VOXEL advanced two core parts of the O2A pipeline. On segmentation, the team tested zero-shot approaches (MobileSAM and SAM2) on single-object sequences. Early findings showed that presenting multiple candidate masks and letting the user confirm with a… Read More
WEEK5 – Finalizing Our Pipeline
This week marked an important milestone for Team VOXEL as we moved from planning into structured execution of the O2A (Object to Asset) project. Our biggest accomplishment was finalizing the pipeline structure that will drive our mobile-to-3D asset creation framework.… Read More