This week felt like the “finale chapter” of our VOXEL O2A journey, centered around our final System-Level Design Review (SLDR). The afternoon began with a networking session from 1–3 PM, where a liaison sat at our table and spoke candidly… Read More
Tag: O2A
Week 13: System Level Design Review (PR SLDR) Feedback and Reflection
This week was all about our PR System-Level Design Review (SLDR) for the VOXEL O2A pipeline. We presented alongside four other IPPD teams, our coaches, and the TA, so it felt more like a mini conference than a regular class… Read More
Week 12: Initial Testing on Mesh Generation
This week, our main focus was on mesh generation and understanding how to turn point-based or radiance field outputs into clean, usable 3D assets. We experimented with multiple mesh extraction methods, and spent time tuning parameters like density, smoothing, and… Read More
Week 9: How Manual Input Strategies Impact 3D Object Segmentation Performance
In this study, we explored how different manual input strategies influence the performance of modern object segmentation models on a diverse 3D dataset of everyday household items. The focus was on understanding how varying levels of human guidance ranging from… Read More
Week 7 Peer Review & Technical Progress
This week, our team participated in the Peer Design Review (PDR) session, where we presented our complete O2A pipeline to other IPPD teams. The feedback was very positive, many appreciated the technical depth of our project and the end-to-end structure… Read More
WEEK 6 – First Segmentation Trials and COLMAP Implementation
This week, Team VOXEL advanced two core parts of the O2A pipeline. On segmentation, the team tested zero-shot approaches (MobileSAM and SAM2) on single-object sequences. Early findings showed that presenting multiple candidate masks and letting the user confirm with a… Read More
WEEK5 – Finalizing Our Pipeline
This week marked an important milestone for Team VOXEL as we moved from planning into structured execution of the O2A (Object to Asset) project. Our biggest accomplishment was finalizing the pipeline structure that will drive our mobile-to-3D asset creation framework.… Read More