Blog Posts

WEEK4 – RESEARCH and DESIGN

This week our team focused on laying the foundation for the O2A (Object to Asset) project. We spent time researching cutting-edge segmentation and depth estimation models which will be key to isolating objects and reconstructing them in 3D. Alongside the research, we finalized our first pipeline architecture diagram, drafted a roadmap of ideas, and defined initial prototype tasks that will kick things off with segmentation and masking. We also updated our project roadmap with new checkpoints to keep everything aligned with our liaison’s expectations.

Looking ahead, we’re shifting gears into development. Next week we’ll be finalizing the roadmap after coach and liaison feedback, starting our proof-of-concept implementation with segmentation and a NeRF baseline, and preparing draft slides for the Preliminary Design Presentation. We’ll also begin exploring Unity integration to test how our outputs behave in a real game engine environment. With the planning phase wrapping up, we’re excited to move into hands-on building and see the first version of our pipeline come to life.

WEEK 3 – COACH AND LIAISON MEET

This week, our team had the opportunity to meet with both our coach and our AGIS liaison engineer. We shared our finalized team name Voxel and logo, which symbolizes our focus on transforming 2D inputs into 3D assets. We also discussed our assigned team roles, initial requirements, specifications, and stakeholder model. Our coach guided us on organizing responsibilities and setting up recurring meetings, while our liaison provided valuable feedback on our requirements and specifications, emphasizing the importance of user experience, realistic benchmarks, and explainability in our pipeline.

During the liaison meeting, we gained deeper clarity on the technical and business expectations for the O2A project. Arjun Singh and Ian Swanson highlighted potential approaches beyond NeRF, such as Gaussian Splatting, and encouraged us to begin prototyping early while keeping the system modular and sustainable for future updates. They also stressed the need for performance considerations, from processing time to asset usability in Unity. We concluded the meeting by aligning on recurring meeting schedules and next steps, and we are now working on refining our requirements and preparing to move from research into initial prototyping.

WEEK 2 – MEET THE TEAM

Gainesville, FL, USA – SEP 5 2025: Building ideas together, first virtual meeting with the O2A project team!

Hello everyone, welcome to our team’s blog page! We will be working with AGIS AI. on the O2A (Object to Asset) project, which focuses on building a framework that transforms smartphone-captured images and videos into optimized 3D assets. These assets can then be used in gaming, VR/MR platforms, education, and even enterprise applications. Throughout the year, we will be documenting our journey, progress, and milestones here on this page.

This week, we met as a team for the first time in class on Tuesday and spent time getting familiar with the scope of work for our project. Later in the week, we held our initial team meeting where we discussed the project’s objectives, assigned team roles, brainstormed potential names and logos, and set up recurring weekly meetings. On Friday, we also met with our coach (Dr. Catia Silva) to review the project expectations and gather feedback on our initial plans.

Next week, we will be meeting with the AGIS liaison engineer to gain a deeper understanding of the technical expectations, tools, and workflows that will guide our development process.

Our team members:

  • Teja Kolla (Team Leader)
  • Shree Varaa Mangai Venkat Ramanujam (Meeting Scribe)
  • Naveen Paladugu (Template Manager)
  • Nikhil Reddy Sareddy (Web / Blog Editor)
  • Yoonki Lee (Meeting Timekeeper)
  • Santhi Daggubati (Finance and Meeting Facilitator)