WEEK5 – Finalizing Our Pipeline

This week marked an important milestone for Team VOXEL as we moved from planning into structured execution of the O2A (Object to Asset) project.

Our biggest accomplishment was finalizing the pipeline structure that will drive our mobile-to-3D asset creation framework. The pipeline includes segmentation, depth estimation, NeRF/iLRM-based 3D reconstruction, mesh cleanup and optimization, Unity integration, and final 3D asset export. By dividing these technologies among team members, we set ourselves up to progress in parallel, ensuring each part of the pipeline receives focused attention.

We also submitted our Preliminary Design Report (PDR), which documents the motivation, scope, customer needs, technical performance measures, and concept generation process for the project. The PDR captures our vision of democratizing 3D asset creation through smartphones, reducing the process from hours to minutes, and enabling user-generated content across VR/MR, gaming, sales, and education.

On the technical front, we began preparing small-scale tests for segmentation and depth estimation using tools like Mask2Former, SAM2, and ZoeDepth. At the same time, we refined our dataset assumptions and shared them with our liaison for feedback.

Looking ahead, our focus will shift toward implementing an initial proof-of-concept pipeline, expanding Unity testing with prototype assets, and preparing draft slides for the upcoming Preliminary Design Presentation. With the pipeline in place and the PDR submitted, our project remains on track, and we’re excited to see the first tangible results emerge in the weeks ahead.

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