
This week, our team had the opportunity to meet with both our coach and our AGIS liaison engineer. We shared our finalized team name Voxel and logo, which symbolizes our focus on transforming 2D inputs into 3D assets. We also discussed our assigned team roles, initial requirements, specifications, and stakeholder model. Our coach guided us on organizing responsibilities and setting up recurring meetings, while our liaison provided valuable feedback on our requirements and specifications, emphasizing the importance of user experience, realistic benchmarks, and explainability in our pipeline.
During the liaison meeting, we gained deeper clarity on the technical and business expectations for the O2A project. Arjun Singh and Ian Swanson highlighted potential approaches beyond NeRF, such as Gaussian Splatting, and encouraged us to begin prototyping early while keeping the system modular and sustainable for future updates. They also stressed the need for performance considerations, from processing time to asset usability in Unity. We concluded the meeting by aligning on recurring meeting schedules and next steps, and we are now working on refining our requirements and preparing to move from research into initial prototyping.