
This week our team focused on laying the foundation for the O2A (Object to Asset) project. We spent time researching cutting-edge segmentation and depth estimation models which will be key to isolating objects and reconstructing them in 3D. Alongside the research, we finalized our first pipeline architecture diagram, drafted a roadmap of ideas, and defined initial prototype tasks that will kick things off with segmentation and masking. We also updated our project roadmap with new checkpoints to keep everything aligned with our liaison’s expectations.
Looking ahead, we’re shifting gears into development. Next week we’ll be finalizing the roadmap after coach and liaison feedback, starting our proof-of-concept implementation with segmentation and a NeRF baseline, and preparing draft slides for the Preliminary Design Presentation. We’ll also begin exploring Unity integration to test how our outputs behave in a real game engine environment. With the planning phase wrapping up, we’re excited to move into hands-on building and see the first version of our pipeline come to life.